MODEL PEMBELAJARAN STEAM BERBAHAN LOOSE PARTS UNTUK MENGEMBANGKAN KREATIVITAS ANAK USIA DINI DI KELOMPOK BERMAIN AZ-ZAITUN KOTA SERANG
DOI:
https://doi.org/10.51499/cp.v10i2.947Keywords:
STEAM, Loose Parts, Kreativtas, Anak Usia DiniAbstract
Creativity is one of the important aspects that need to be developed from anearly age as a provision for children to face challenges in the digital era. TheSTEAM (Science,Technology, Engineering, Art, and Mathematics) learningmodel integrated with loose parts materials offers an innovative approach indeveloping children's creativity. This study aims to describe the applicationof the STEAM learning model using loose parts and analyze its influence on the development of early childhood creativity in KOBER Az-Zaitun, SerangCity. The research method used isa qualitative research method with researchsubjects group A aged 3-5 years and totaling 12 children. Data collectiontechniques were carried out through observation, interviews, anddocumentation. The research instrument used an observation sheet for thedevelopment of creativity that includes aspects of fluency, flexibility,originality, and elaboration. The results of the study indicate that theapplication of the STEAM learning model using loose parts can significantlydevelop early childhood creativity. Children showed improvements indivergent thinking, problem-solving, exploration, and expression of originalideas through various STEAM activities that utilize loose materials such aswooden blocks, used bottles, patterned plywood, etc.). Child-centeredlearning and providing freedom to explore encourage children to be moredaring in trying, experimenting, and expressing their imagination. Thisresearch provides a practical contribution for PAUD educators inimplementing innovative and fun learning to optimize the development ofearly childhood creativity.
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